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Galata.FreeDns.rO CS 1.6 / Discutii Generale /

Luati Cfg dE aicia

Pagini: 1  
#1
Boston
Administrator
Postari: 9
Cfg by sLk Tovarasul lui Boston



unbindall

name "sLk"
bind "`"          "toggleconsole"
bind "TAB"          "+showscores"
bind "ESCAPE"          "escape"
bind "SPACE"          "+jump"
bind "1"         "slot1"
bind "2"          "slot2"
bind "3"          "slot3"
bind "4"          "slot4"
bind "5"          "slot5"
bind "6"          "slot6"
bind "7"          "slot7"
bind "8"          "slot8"
bind "9"          "slot9"
bind "0"          "slot10"
bind "a"          "+moveleft"
bind "d"          "+moveright"
bind "w"          "+forward"
bind "s"          "+back"
bind "b"          "buy"
bind "e"          "+use"
bind "."                 "buyammo2"
bind ","                 "buyammo1"
bind "g"          "drop"
bind "f"          "impulse 100"
bind "l"         "color"
bind "m"          "chooseteam"
bind "v"         "switchhand"
bind "q"          "lastinv"
bind "r"          "+reload"
bind "t"          "impulse 201"
bind "y"          "messagemode"
bind "u"          "messagemode2"
bind "z"         "radio1"
bind "x"         "radio2"
bind "c"         "radio3"
bind "o"                 "buyequip"
bind "CTRL"          "+duck"
bind "SHIFT"          "+speed"
bind "F12"          "snapshot"
bind "MOUSE1"          "+attack"
bind "MOUSE2"          "+attack2"
bind "MWHEELDOWN"     "+jump"
bind "MWHEELUP"         "+jump"
bind "PAUSE"          "pause"
bind "LEFTARROW"     "voldwn"
bind "RIGHTARROW"     "volup"
bind "CAPSLOCK"         "lastinv;lastinv"

// Sensitivity & Crosshair

sensitivity         "1.22"
zoom_sensitivity_ratio     "0.9"
default_fov         "90"
crosshair         "1"
cl_dynamiccrosshair     "0"
cl_crosshair_size     "small"
cl_crosshair_color     "250 250 2500"
cl_crosshair_translucent "0"
m_filter         "1"
m_forward         "1"
m_pitch             "0.022"
m_side             "0.8"
m_yaw             "0.022"
+mlook

// GFX

d_spriteskip         "0"
cl_corpsestay         "180"
cl_waterdist         "4"
cl_weather         "0"
cl_minmodels         "1"
cl_nosmooth         "0"
cl_shadows         "1"
cl_vsmoothing         "0.05"
gl_affinemodels         "0"
gl_alphamin         "0.25"
gl_clear         "0"
gl_cull          "1"
gl_d3dflip         "1"
gl_dither         "1"
gl_flipmatrix         "0"
gl_polyoffset         "0.1"
gl_overbright         "0"
gl_spriteblend         "1"
gl_lightholes         "1"
gl_keeptjunctions      "1"
gl_max_size         "512"
gl_monolights         "0"
gl_nobind         "0"
gl_nocolors         "0"
gl_palette_tex         "1"
gl_picmip         "0"
gl_texturemode          "gl_linear_mipmap_nearest"
gl_wateramp         "0"
gl_ztrick         "0"
r_dynamic          "0"
mp_decals         "300"
gamma             "3.0"
brightness         "4.0"
lightgamma          "2.5"
fastsprites         "0"
topcolor         "0"
vid_d3d             "0"
bottomcolor         "6"
violence_ablood         "1"
violence_agibs         "1"
violence_hblood         "1"
violence_hgibs         "1"
fps_max                  "105"

// Sound & Volume

ambient_fade         "100"
ambient_level         "0.300000"
s_verbwet         "0.25"
s_bloat             "2.0"
s_numpolys         "200"
s_rolloff         "1"
s_doppler         "0.0"
s_distance         "60"
s_automin_distance     "2"
s_automax_distance     "30"
s_min_distance         "8"
s_max_distance         "1000"
s_geometry         "1000.000"
s_leafnum         "0"
s_refgain         "0.0"
s_refdelay         "4"
s_rolloff         "1.0"
s_polykeep         "10000000"
s_polysize         "10000000"
s_a3d             "0"
s_eax             "1.000000"
s_occfactor         "0.25"
suitvolume         "0.250000"
hisound             "1"
bgmvolume         "1"
MP3Volume         "0.8"
sv_voiceenable         "1"
voice_modenable         "0"
voice_scale         "0.750000"
voice_enable         "1.000000"
voice_forcemicrecord     "1.000000"
volume             "0.8"
ati_subdiv         "2.0"
ati_npatch         "1.0"
_snd_mixahead         "0.1"
snd_noextraupdate     "1.000000"
loadas8bit         "0"

alias "vol0"    "volume 0.0;alias volup vol1;alias voldwn vol0"
alias "vol1"    "volume 0.1;alias volup vol2;alias voldwn vol0"
alias "vol2"    "volume 0.2;alias volup vol3;alias voldwn vol1"
alias "vol3"    "volume 0.3;alias volup vol4;alias voldwn vol2"
alias "vol4"    "volume 0.4;alias volup vol5;alias voldwn vol3"
alias "vol5"    "volume 0.5;alias volup vol6;alias voldwn vol4"
alias "vol6"    "volume 0.6;alias volup vol7;alias voldwn vol5"
alias "vol7"    "volume 0.7;alias volup vol8;alias voldwn vol6"
alias "vol8"    "volume 0.8;alias volup vol9;alias voldwn vol7"
alias "vol9"    "volume 0.9;alias volup vol10;alias voldwn vol8"
alias "vol10"    "volume 1.0;alias voldwn vol9"
alias "volup"    "vol5"
alias "voldwn"    "vol5"

// Player & GFX

drawradar
hud_drawhistory_time     "5"
hud_deathnotice_time     "6"
hud_saytext_time     "5"
hud_centerid         "1"
hud_capturemouse     "1"
hud_draw         "1"
hud_fastswitch         "1"
hud_takesshots         "0"
con_color         "220 220 220"
c_maxdistance         "200"
c_maxpitch         "90"
c_maxyaw         "135"
c_minpitch         "0"
c_minyaw         "-135"
cl_vsmoothing         "0.05"
cl_backspeed         "400"
cl_bob             "0.01"
cl_bobcycle         "0"
cl_bobup         "0.5"
cl_forwardspeed         "400"
cl_cmdbackup         "2"
cl_idealpitchscale     "0.8"
cl_dlmax         "128"
cl_corpsestay         "1"
cl_pitchdown         "89"
cl_pitchspeed         "225"
cl_pitchup         "89"
cl_righthand         "1"
cl_showerror         "0"
cl_showfps         "1"
cl_showmessages      "0"
cl_solid_players     "1"
cl_radartype         "0"
cl_himodels         "0"
cl_showfps         "1"
cl_smoothtime         "0.1"
cl_movespeedkey         "0.52"
graphheight         "64"
_cl_autowepswitch     "0"
r_bmodelhighfrac     "5.0"
r_bmodelinterp         "1"
r_cachestudio         "1"
r_cullsequencebox     "1"
r_decals         "300"
r_drawentities         "1"
r_fullbright         "0"
r_glowshellfreq         "2.2"
r_lightmap         "0"
r_mirroralpha         "1"
r_mmx             "1"
r_norefresh         "0"
r_novis             "0"
r_speeds         "0"
r_traceglow         "0"
r_wadtextures         "0"
r_wateralpha         "1"
scr_centertime         "2"
scr_conspeed         "9999"
setinfo "_vgui_menus"      "0"
max_shells         "8"
max_smokepuffs         "0"
vgui_emulatemouse     "1"

// LAN & NET

ex_interp         "0.1"
ex_extrapmax         "1.2"
hpk_maxsize         "1.5"
rate             "10000"
cl_timeout         "35"
cl_allowupload         "1"
cl_allowdownload     "1"
cl_download_ingame     "1"
cl_updaterate         "101"
cl_upspeed         "320"
cl_cmdrate         "35"
cl_rate             "9600"
net_scale         "3"
net_graphwidth         "100
net_graphpos         "0"
net_graph                "3"

// Weapons & Equipment

bind "kp_end"         "hegren"
bind "kp_0"              "defuser"
bind "kp_downarrow"     "flash;flash"


bind "kp_5"         "m4a1;ak47;primammo"
bind "kp_rightarrow"     "awp;primammo"
bind "kp_plus"         "deagle;secammo"
bind "kp_enter"         "vesthelm;vest"
bind "kp_del"         "primammo;secammo"

// Weapon Aligment

alias "switchhand"     "righthand0"
alias "righthand0"     "cl_righthand 0;alias switchhand righthand1"
alias "righthand1"     "cl_righthand 1;alias switchhand righthand0"

// Admin Commands

alias who "admin_who"
alias hl1 "admin_rcon admin_highlander 1"
alias hl0 "admin_rcon admin_highlander 0"
alias imm1 "admin_rcon admin_ignore_immunity 1"
alias imm0 "admin_rcon admin_ignore_immunity 0"
alias userlist "admin_userlist"
alias showip "admin_showip"

========================================================================================================================
alias res1 "admin_rcon sv_restart 1"
alias res3 "admin_rcon sv_restart 3"
alias res5 "admin_rcon sv_restart 5 hf
alias ff1 "admin_rcon mp_friendlyfire 1"
alias ff0 "admin_rcon mp_friendlyfire 0"
alias freez0 "admin_rcon mp_freezetime 0"
alias freez1 "admin_rcon mp_freezetime 10"
========================================================================================================================
// map start
alias svinit "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 800; wait4; admin_rcon mp_freezetime 10; wait4"
alias pglknife "admin_rcon sv_restart 1; wait1s; svinit; wait1s; admin_say Prepare for KNIFE ROUND; wait1s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait1s; admin_say GL and HF both teams; admin_rcon sv_restart 5; wait5s; admin_say Knife ROUND is ON. Drop your weapon and/or bomb at home!"
alias pglstartstart "admin_rcon sv_restart 1; wait1s; svinit; wait1s; admin_say 1st RESTART; wait1s; admin_say Teams get ready to start; admin_rcon sv_restart 1; wait1s; admin_say 2nd RESTART; wait1s; admin_say GL and HF both teams; admin_rcon sv_restart 5; wait5s; admin_say GAME IS ON"
alias pglwarmup "wait4; admin_rcon mp_fadetoblack 0; wait4; admin_rcon mp_maxrounds 0; wait4; admin_rcon mp_roundtime 1.75; wait4; admin_rcon mp_startmoney 16000; wait4; admin_rcon mp_freezetime 5; wait4;admin_rcon sv_restart 1; wait4"

====================================================================================================================
// pause
alias pglpause pglp1
alias p1 "admin_pause; wait4; developer 1; wait4; echo Pause ON; wait4; developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp0"
alias p0 "admin_pause; wait4; developer 1; wait4; echo Pause OFF; wait4; developer 0; wait4; pause; wait4; admin_unpause; wait4; alias pglpause pglp1"

======================================================================================================================
// wait alias
alias wait4 "wait; wait; wait; wait"
alias wait8 "wait; wait; wait; wait; wait; wait; wait; wait"
alias wait0 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias wait16 "wait8; wait8"
alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
alias wait3s "wait1s; wait1s; wait1s"
alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"

======================================================================================================================
// map aliases
alias cbble "developer 1; wait4; echo Loading de_cbble...; wait4; admin_rcon changelevel de_cbble; wait4; developer 0"
alias dust2 "developer 1; wait4; echo Loading de_dust2...; wait4; admin_rcon changelevel de_dust2; wait4; developer 0"
alias infer "developer 1; wait4; echo Loading de_inferno...; wait4; admin_rcon changelevel de_inferno; wait4; developer 0"
alias inferno "developer 1; wait4; echo Loading de_inferno...; wait4; admin_rcon changelevel de_inferno; wait4; developer 0"
alias nuke "developer 1; wait4; echo Loading de_nuke...; wait4; admin_rcon changelevel de_nuke; wait4; developer 0"
alias train "developer 1; wait4; echo Loading de_train...; wait4; admin_rcon changelevel de_train; wait4; developer 0"
======================================================================================================================



// Crosshair size changer

alias "cross1"         "cl_crosshair_size small;alias crossb cross2"
alias "cross2"         "cl_crosshair_size medium;alias crosss cross1;alias crossb cross3"
alias "cross3"         "cl_crosshair_size large;alias crosss cross2"
alias "crosss"         "cross2"
alias "crossb"         "cross2


// :: Jump & Crouch Script :: \
// -------------------------- \

bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"



// Text Color Changer

alias green "con_color 0+255+0"
alias red "con_color 255+0+0"
alias yellow "con_color 255+255+0"
alias blue "con_color 0+0+255"
alias orange "con_color 255+165+0"
alias white "con_color 255+255+255"
alias black "con_color 0+0+0"
alias color "col1"
alias col1 "green; alias color col2"
alias col2 "red; alias color col3"
alias col3 "yellow; alias color col4"
alias col4 "blue; alias color col5"
alias col5 "orange; alias color co  l6"
alias col6 "white; alias color col7"
alias col7 "black; alias color col1"

Luati Cfg dE aicia - Cfg by sLk Tovarasul lui Boston unbindall name - Discutii Generale
Luati Cfg dE aicia – poza de Boston, in Discutii Generale · 5.6KB


 
   
#2
tEkO
Moderator
Postari: 2
fain .. misto cfg 

 
   
#3
b@by_blu3
Begginer Member
Postari: 2
mijto servu..dar stapanu ii cam increzut  

 
   
Pagini: 1  
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